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Games
Mobile Games comprise over 70% to 80% of all mobile consumer applications
TT Bureau |  |  18 May 2010

A new research from Gartner says that the worldwide mobile gaming revenue is forecast to scale past the $ 5.6 billion mark in 2010 at a 19% rise from 2009 when the figures stood at $ 4.7 billion. The research further says that the sector will continue to see steady growth through 2014, when the market is projected to reach $11.4 billion.

“The hype around mobile application stores has opened this market up to numerous publishers and developers — further expanding revenue potential and competition in this industry," said Tuong Nguyen, principal research analyst at Gartner. "Although we expect most mobile gamers to continue to gravitate toward 'free' games, we do not expect the ad-supported model to take off within the next three years — despite the success we have seen with this approach in the Japanese market."

 According to Gartner, 70% to 80% of all mobile consumer applications downloaded are mobile games with 60% to 70% of these being offered for free. “This trend is expected to continue for the next two to three years,” adds the Gartner report.

The popularity of mobile games is also on a rise due to increased accessibility of mobile games in emerging markets, where alternative gaming media are limited. “The growing availability of micropayments for mobile gamers attracts users previously wary of investing larger amounts of money upfront to try out a game and also attracts groups whose disposable income is limited,” says Gartner.

 Form a handset manufacturer’s perspective, improved user interfaces are a top priority for handset vendors as a competitive differentiator. Increasingly manufacturers are rolling out models with touchscreens and gesture, enhanced qwerty keyboards to improve the end-user experience. Use of cameras, GPS and accelerometers for mobile gaming applications are also on a rise.

Operators are also adapting to the opportunity by improving ease of use and access for consumers. Direct billing is one of the most significant value-adds that CSPs can provide their partners allowing consumers to charge purchases directly to their wireless bills. Improvements to boost access to mobile games via search and recommendation engines will also improve take rates for mobile gaming, while more-competitive data pricing will lower barriers to adoption, says the research.

 "Mobile gaming will remain an important component of consumers' value-added service offerings, as well as a revenue driver for CSPs," Mr Nguyen said. "On the high end, consumers will benefit from more-robust devices, such as smartphones, better cameras, more brilliant displays and increased processing power, to improve the gaming experience. Users from developing markets will also benefit as more-capable phones move down-market. Moreover, as more devices become connected, consumer electronic devices, such as tablets and portable gaming consoles, will join this space, adding another aspect to the market."

 The entry of application stores has resulted in increased competition for market share in the developer space by lowering the barriers of entry for developers says the report with mobile operators as well as applications tore owners having the opportunity to take advantage of this enthusiasm to expand their mobile gaming offerings to their customers.

“Developers themselves can also take advantage of this to increase their negotiation power, as well as their channel options,” concludes the research.

    
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18 May 2010(IST)  
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